Ok After-Effects people, here’s a t-shirt that will be instantly recognisable to any animator / motionographer / compositor / editor / post-production colleagues, but completely meaningless to the muggles. Let your keyframe-tweaking flag fly! Comes in any colour, as long as it’s grey, because of course it’s grey, silk screened from a vector file, not … Continue reading It’s a shibboleth for After Effects nerds!
I made this tshirt design the other day, with help from my daughter (she did the carrot). Vegetables, be afraid. Available on RedBubble or Spreadshirt
Trove Australia tweeted a picture of an unknown object.
I have some background elements that I want to wander around, and because I’m lazy I don’t want to hand animate them, so they just have a wiggle expression applied to their position channel and auto-orient switched on. Instant crowd scene! But I want them to have a drop shadow. Normally to keep the drop … Continue reading Auto orienting the drop shadow on an auto-oriented layer
From the “Posted on the Blog so I Can Remember it Next Time” department: A useful expression for making things symmetrical.
Because of Lightwave’s rather broken undo system you need to save lots of incremental backups when you’re working on a scene. Mike Green kindly provides a script that makes a numbered backup of your file, so that your current copy keeps the same name. Drawing on his open source (yay!) script I’ve changed it so … Continue reading Save-n-Zip: automagic backups for Lightwave3D
The theme for the current AnimatedLoop twitter GIF challenge is #nintendo. So I thought I’d make a little animated documentary about how my daughter spends her day since she got herself a 3DS.
The lookAt() function in After Effects’ expression language doesn’t work for 2D. If you’re trying to use it to align the layer to look at a given point, without having to remember all the trigonometry you learned in school, it turns out you should have spent less time smoking behind the shelter sheds, because this is … Continue reading LookAtMe! A 2D lookAt() function in AE Expressions